Showing posts with label Pixar. Show all posts
Showing posts with label Pixar. Show all posts

Monday, August 29, 2022

Brave (Mark Andrews and Brenda Chapman, 2012)

Brave is at once the most visually distinctive project Pixar has yet made and their most derivative work. Slightly dimmed as if filmed by natural light, the Celtic realm of stone and forest achieve a new level of realism for the studio's animation; even by their standards, I can think of no other Pixar film that invites such pure pleasure merely in scanning the frame for all its absurdly fine detail. Yet with this new peak of visual sophistication comes a story that mines Disney princess tales and blends it with the style and thematic content of Japanese animation maestro Hayao Miyazaki. But if this setup is less fundamentally "original" than, say, Ratatouille or Up, it nonetheless offers an important opportunity to alter and update a classic form of storytelling. After all, from old elements can come wonderful, new things.

For the first act, at least, Brave demonstrates this in spades. Merida (Kelly Macdonald) instantly establishes herself as an entrancing heroine; the daughter of a king who presides over a group of allied Celtic clans (Billy Connolly), Merida is groomed by her mother, Elinor, (Emma Thompson) to behave like a proper lady but above all cherishes a bow given to her by her father. The precocious child grows up to be an adventurous teenager, strong-willed enough to climb a sheer cliff just because it's there and so skilled in archery that various targets she erects around the castle woods might as well be quivers for how many arrows they hold in their bullseyes. When Elinor announces that the day has finally come for Merida to choose a suitor, the young woman's outrage burns so hotly that the flippant faux-independence of some recent Disney princesses looks even more laughable. When she says she doesn't want to marry right now, she damn well means it, and she goes to unexpectedly drastic lengths to defy her mother's wishes.

Amusingly, Brave portrays its men as brutish, immature fools. King Fergus' hall echoes with the drunken roars of loutish, bragging oafs, none louder than Fergus himself, affable as he is. The sons of clan leaders compete for Merida's hand, but they are all so dim-witted that whomever wins, it's clear that Merida loses. Their broad inanity relentlessly spoofs the idea of winning a lady's hand like a trophy, an idea I would say is self-evidently ridiculous at its most basic level were it not for an Entertainment Weekly article asking whether Merida might be a lesbian for such gender-role-bucking behavior. No, seriously.

Because the men are so shallow and as unworthy of the audience's attention as Merida's, the film devotes most of its time to the conflict between Merida's headstrong behavior and Elinor's adherence to tradition. It is in this generational rift, more so even than Merida's uncompromising behavior, that ties Brave to the best work of Miyazaki. Brave has the intelligence and depth to sympathize with Merida, even to clearly side with her in the issue of betrothal. But that does not preclude the possibility, even the certainty, of her mother being right about many things and, if nothing else, the absolute, unshakeable love a mother has for her child. The delicacy of such a mature evaluation also carries over to the characterization of the disobedient child, and how fine a line can separate righteous indignation from bratty selfishness.

This being a fantasy film, though, this moral is sold less through the striking energy exchanged between Macdonald's and Thompson's animated selves than a magical twist. Such an approach hardly breaks with centuries of fairy tale storytelling, but the plot upheaval here is played more for comedy than pathos. It's not so much a surreal outgrowth of the story so much as a sudden shift that develops the ideas of the first act with only intermittent success. The narrative curveball shatters everyone's arcs: Merida's emotional journey is instantly sidelined into a plot-driven quest, but one that makes irrelevant her foundation of self-sufficiency and strength. Those much-shown archery skills don't even play a role in the climax, or really any moment in the entire second half. Elinor is completely changed, preventing any serious engagement with her character. I wanted to get a sense of whether she walked into her own destined marriage happily or if she sacrificed her own dreams to follow the way of things. An offhand allusion to doubt is dropped at one point, but only as a quick joke that raises frustratingly unanswered questions.

Brave, then, may be most engaging solely as a visual treat, but my God what a treat it is. I've not always warmed to Pixar's quest for realistic animation, feeling that somewhat missed the point of the entire artform. (As beautiful as Ratatouille's Parisian background is, I wish it tried to visualize the city's soul rather than recreate its appearance on Google Earth.) But the detail of Brave's druidic highlands is pristine to the point of tangibility: Scottish fog rolls in so thick it chills the theater with its mist, while the gorgeous but utilitarian stonemasonry of the castle genuinely gives the impression of having been handmade rather than programmed on a computer. Every Pixar builds technically on some specific aspect of a previous film: the reflective sheen of the Cars movies beget the sophistication, astonishing brightness of blazing fires in Toy Story 3 and Wall•E, for example. Here, the animation of Lotso the Bear's fur in Toy Story 3 appears to be the grounding technical element, for the hair and fur of Brave's characters and animals is so tactile I could often focus on nothing else. Whether it's the salt-'n-pepper grain flecking Fergus' steel wool hair and beard or the bristling fur of real, not toy, bears, the animation is breathtaking for its microscopic, almost incidental perfection. Then, of course, there's the case of Merida's curly locks, a feat of virtual gravity-defying the details of which read like NASA-level physical calculations. Yet it also seems indicative of the film's larger issues that I was often so entranced by the female protagonist's hair that I didn't immediately notice how quickly Brave ceases to develop the woman to whom those follicles are attached.


Monday, June 27, 2011

Cars 2 (John Lasseter, 2011)

I will not ask why Cars 2 exists because I've seen the merchandising figures from the first film. Nevertheless, it's a question I couldn't force out of my mind while watching this two-hour bore. After a string of ambitious, beautiful films that established Pixar as one of the most respected studios on Earth, they finally sink to the sad state of their bosses at Disney. This isn't a film, it's a preview of coming attractions at a theme park. I didn't stay through all the credits, but I nearly did just to see if it ended with an advertisement to come check out Cars Land next year at Disney California Adventure.

Underlining the sheer cynicism of this film's conception is the near-total lack of characterization. John Lasseter, whose erstwhile evocation of the young, winsomely childlike George Lucas here brings out the mercenary side of the Star Wars creator, transparently structures the film to avoid personal connection in favor of selling toys. Forgettable as the first Cars was, it at least spent time with its characters; Cars 2 throttles past the drama between Lightning McQueen (Owen Wilson) and his loving but tiresome best friend Mater (Larry the Cable Guy), preferring instead to get in as many new vehicles as possible to make sure Disney's merchandise wing ends this year in the black.

For whatever reason, Cars 2 plays out both as a world-spanning Grand Prix and a spy movie, forcing incessant cuts between McQueen's unimportant exhibition match and an insultingly simplistic spy mystery that even a child could guess within the span of about 10 minutes. The two threads converge over a new alternative fuel pushed by a reformed oil tycoon (Eddie Izzard), the race sponsored by Axelrod to test and promote his new product and the spy stuff uncovering a plot by Big Oil to protect its interests. You thought the environmental message in Wall•E was on the nose? At least that was part of a beautiful and beautifully told story; here, Lasseter just ladles on some social commentary in the midst of his choppily edited action sequences.

There's something profoundly disturbing about the perception of this film as Pixar's most kid-friendly movie, considering the casual gun violence sprinkled throughout. Other Pixar movies contain danger and more ambitious ideas, but that doesn't exclude them from children. This film, on the other hand, is insipid and shiny and hollow, Pixar's first great capitulation to ADD. Because it makes no effort to get the audience to care about any character, Cars 2 can have fun with its explosions and gunfire without worrying about a child getting upset. Compare the banal "suspense" scenes of contrived danger here to the wrenching near-death of Wall•E: if Lightning McQueen suddenly contracted HIV (CIV?) I still wouldn't care about him.

Admittedly, Cars 2 has the decency to sport some of Pixar's strongest animation. Like its predecessor, the film offers the animators a chance to particularly hone their lighting work, and Cars 2 at times outstrips the look of anything the studio has done. The belched flames of oil refineries look even more real than the swirling inferno of Toy Story 3's incinerator, and the animated Tokyo might be even more dazzling than the real thing. But nothing ever wows in this movie. Whatever magic Tokyo might have held is instantly dispelled by the stereotypical humor used for cheap laughs (hahaha Japanese toilets are confusing!), while the nature of the Cars universe continues to be so vexing I can never connect with it.

Why do the cars eat when they seem to fill up like real automobiles? Who built any of this world without hands? Are the vehicles born or manufactured? (I think the answer to this one is both, depending on the setup.) And why are there shitting metal detectors in an airport? I know it's a cartoon, but that only means this childish response is all the more appropriate: I don't like this world. I don't like its meaningless, undeveloped characters. I don't like its villains all cheap models like Gremlins and Pacers, an unfunny joke period and certainly one that won't work on children. I don't like its environment, meticulously animated solely for visual and spoken puns and never given flavor and personality the way Ratatouille's Paris, Wall•E's trash-ridden Earth or the various playpens of the Toy Story movies are. And I don't like its puerile, inconsistent humor, none of which connects because the characters are so undefined they provide no anchor for the comedy.

Cars 2 wants to tread in the same waters as the first film, stressing the importance of friendship, but Pixar already developed this theme with far greater resonance in the Toy Story pictures. And with Mater jet-setting around with British spies Finn McMissile (Michael Caine, the only person even trying to give his character some flavor) and Holly Shiftwell (Emily Mortimer), Lasseter never even bothers to flesh out Mater's insecurity and hurt feelings save for clumsily inserted scenes of reflection. And don't even get me started on the rivalry between McQueen and Italian F1 racer Francesco (John Turturro), a mutual dislike so dull that the filmmakers can only hope that we care about who wins based on past familiarity with the American car.

Cars 2 will make its money, perhaps even faring a bit better overseas now that it adds more European and Asian models, but if every Pixar film sets out to prove some artistic or moral point, Cars 2's message seems to be open, cynical confirmation that the studio truly can make not merely a weak film but a dismal, greedy one. Be sure to bring a copy of your disappointment with you to California next year, everyone; you'll get a Fastpass for half price.

Tuesday, April 19, 2011

The Incredibles (Brad Bird, 2004)

One of the stranger aspects of animation is how production studios tend to be viewed in auteurist terms. Mention Disney, Studio Ghibli or Pixar and people can get an instant image in their heads despite the disparities of style and content between movies produced by various directors and various animation teams all getting their paycheck at the same place. Brad Bird, however, is one of the few animators who enjoys any singular auterist cred, carrying pet themes across projects and displaying a love for a chic past with styles based off old advertisements.

Following the release of his magnificent retro sci-fi picture The Iron Giant, Bird hooked up with old pal and Pixar head John Lasseter and pitched a superhero movie for the studio. Yet despite the swap from traditional animation (with some digital elements) to 3-D CGI, The Incredibles looks like a logical stylistic continuation of Bird's retro style and love of isolated heroes. When I first saw it as a 15-year-old, The Incredibles instantly became my favorite Pixar movie, only to go years without watching it. Using the new Blu-Ray release as an excuse to rediscover the film, I approached it with nostalgia, but also reminders of some of the criticisms I'd read since I last watched it a few years ago.

Brad Bird loves stories about unique, gifted individuals persecuted for being different. Whether it's the kind robot with enough arsenal to take out the planet if angered or a rat with impeccable culinary prowess, Bird's protagonists must always suffer the constraints of a society that refuses to acknowledge them as anything but freaks. The same is true of The Incredibles: Bird slyly posits a society in which the common people take legal action against superheroes over the collateral damage they cause. He kicks off the idea with an absurdity, a suicidal man suing the main character, Mr. Incredible, for preventing his death and injuring him, only for the passengers of a train that almost derailed because of his mistake to also sue for damages. Cops used to chase Batman and Spider-Man to make them stop, but all that really needed to be done was for a lawyer to get involved.

Some, though, have interpreted Bird's views as Randian, of the special individual held back by the collective. To be sure, Bird clearly has a bone to pick with standout members of society being ostracized. "Everybody's special," says exasperated super-mom Helen to her lightning fast son Dash when he begs to show off his skills on the running track. "Which is another way of saying no one is," he grumbles in response. He's right, though: one doesn't need to be conservative to agree that too much effort is wasted making everyone feel special these days and that groups of people celebrate mediocrity because they see themselves in it. Why else would anyone allow an idiot like Sarah Palin to hold any office while high school dropouts have the temerity to call Barack Obama, who received a doctorate from Harvard, an idiot?

Besides, Bird does not celebrate the individual so much as show how the individual can find his place among society. His standout characters never succeed without help, be it physical or emotional. More than any of his other movies, The Incredibles demonstrates the necessity of teamwork and family, downplaying Randian individualism for a more holistic integration of the average and the exceptional without ceding all control to either side.

In the opening scene, structured as a TV interview, Mr. Incredible and other heroes talk about their lives and future paths. Mr. Incredible (Craig T. Nelson) thinks of settling down while Elastigirl (Holly Hunter) defiantly insists upon staying in the game where she can continue to work outside of gender limitations. Yet soon the two marry and the roles reverse, trapping Bob in an office job and Helen at home cleaning and caring for the kids. Helen adjusts to the life and the superhero ban enacted in part because of Bob, who looks for any chance he can get to flex the muscles under his growing belly. The early-'60s aesthetic around them suggests lingering '50s conformity caging them in this banal life and creating internal strife within the family -- between spouses and with their children -- so outward appearances can be maintained.

A great deal of dark irony runs through the early sections of the film, from the suicidal man suing Mr. Incredible for making him live to the superhero's out-of-hand rejection of an eager fan, Buddy, despite the fact that the boy displays an impressive intelligence by inventing working jet boots before he hits middle school. The grimmest (but funniest) joke, puts Bob in an insurance office, where the man who wants to help people is tasking with finding ways to denying money to even the most airtight claims as an avaricious imp (Wallace Shawn) threatens to fire him for helping little old ladies get payments.

After establishing this stifling scenario, Bird suddenly pulls back and dramatically widens the scope, sending Mr. Incredible a mysterious job offer playing to his desire to get back in his suit. He arrives at an island complex that would make Ernst Stavro Blofeld green with envy, complete with volcano lair and advanced weapon facilities that bombastically mix epic-size superhero tropes with Connery-era Bond movies, complete with a wonderfully brassy score by Michael Giacchino that combines the work of John Barry and Lalo Schifrin. Compared to the limited sets of previous Pixar movies -- animators would make digital sets and then structure their shots and characters within those environments -- The Incredibles relies upon far more locations. Instead of scenes occurring entirely within one area, shots move across jungle and through compounds, necessitating potential weeks of animation for a few seconds of connecting action.

Eventually, Bob learns that the island is run by his old fan Buddy (Jason Lee), now calling himself Syndrome. Destroyed by Mr. Incredible's rejection, Syndrome vowed to get his revenge, and he hatches a Watchmen-esque plan to make himself a hero in the public eye while rubbing out all those born special to ensure his supremacy. Syndrome, I think, stands as a response to those who would fault Bird for elevating the privileged few over the sneering masses: the villain is far more a Randian ideal, someone who actually did work to get what he did instead of being inherently different. There's a tragedy to Buddy, the kid ignored by those who would not acknowledge his abilities, only to return and stamp them all out and assert his own dominance.

And yet, you have to hate him. The animators must have had a hell of a time avoiding the Uncanny Valley with this film, but the character models manage to ape human behavior and body language while containing enough exaggerations and suggestive properties that one does not feel uncomfortable with them. Syndrome, funnily enough based on Bird's likeness, oozes scheming, cowardly evil, showing off powers that give him an advantage over heroes but leave him defenseless when someone disarms him. Helen is elastic and pliant, a visual metaphor for her flexibility as a mother and housewife. Dash's slicked-back hair and Violet's shyness (hiding behind her hair even when she's not using her powers of invisibility) also make for expressive characterization.

When Peter Travers listed the film as one of his favorites of the last decade, he characteristically included his usual round of quote-whoring blurbs but rightly noted the sheer range of issues covered in the movie, such as "midlife crisis, marital dysfunction, child neglect, impotence fears, fashion faux pas and existential angst." Mr. Incredible most visibly struggles with his dissatisfaction, but all these characters to some degree feel alienated, to the point that they can't even find comfort in each other.

Not that the film isn't great entertainment. Its action scenes are so grandiose that the makers of Fantastic Four added more special effects to make their movie comparable (it didn't help), while its humor displays the classic Pixar reliance on situation over reference. Aesthetically, the film may be pastiche, but its dialogue is all its own: one of the film's most memorable moments is the rant on capes by Edna (Bird), the fashion designer to the gods, which cuts through any romantic view of superhero costumes with a hilarious list of mishaps that cost supers their lives.

In the end, though, what stands out is Bird's mature view of such adult issues of emotionally distant parenthood and marital discord, which he handles with such aplomb Steven Spielberg could even learn a few things about putting such themes in mainstream populist entertainment. Along with Don Hertzfeldt, Bird is my favorite contemporary American animator, and while I can understand the criticisms against this movie, I love it now more than I ever did. I don't even realize how cramped and centralized so many Pixar films are until I watch this, and its satire represented a new level of sophistication in the writing. Seven years on, it still deserves serious consideration as Pixar's best movie, or at least the studio's most entertaining outing.